![]() I've been told that from console to console, the Genesis has different low pass filters for the audio output. This isn't always the case, though: it's possible some composers still used a Model 1 for development after 1993 but there's no way to tell. Games made before the year 1993 is guaranteed to sound different from the two chips, because of the Model 2 releasing later that year and some developers later using the Model 2 for game development. has certain sounds that heavily use treble (i.e. But judging from my experience and tons and tons of talking to people about examples to use, the best way to tell what sound chip a Genesis uses with video game music is to use a game that:ΔΆ. ![]() Despite the efforts of countless people over the years, there isn't exactly a "central hub" for checking what differences a different sound chip produces in a Genesis, with many attempts not exactly being helpful to the untrained ear: stuff like the Tomczak page unfortunately don't really show the differences of the two consoles, they just have descriptions and clips that don't show something that is actually different outside of being muffled or not.
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